LIFEDROP
NOTE: Sound manager bug in build not present in Unity editor meant that I needed to disable arrow sound effects in the build. Finished itch.io page to come (and possibly a release build if my laptop stops crashing).
LIFEDROP is a submission to the GMTK Game Jam 2026. The theme for the jam is Countdown, and LIFEDROP is a frantic, beat-the-clock style, short and sweet 2D platformer. Enjoy, and thanks for playing!
Your health is constantly ticking down, and you need to reach the goal before your LIFE DROPS and you DIE. Or respawn.
Checkpoints and health collectibles will help along the way, but enemies and traps will eat away at your precious health.
For more information on controls and objectives, see the 'How To Play' section of the main menu.
Congratulations to anyone who was able to submit to the jam!
Credits:
Developed By: Dillon Cotter
Music: Dillon Cotter
Dragon Warrior Asset: Kin Ng (Unity Asset Store)
Pixel Adventure 2D Asset Pack: Pixel Frog (Unity Asset Store)
Background: ramses2099 (OpenGameArt.org)
SFX and Additional Sprites: Pandemonium (YouTube)
| Published | 15 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | DillonCotter |
| Genre | Platformer |
| Tags | 2D, Fast-Paced, Pixel Art, Time Attack |
| Content | No generative AI was used |






Comments
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Hey! Thanks for pointing that out, it's likely a remnant of a wall jump feature I ended up giving up on trying to implement, but obviously hadn't dealt with fully! I'll be sure to check your game out when I'm back at a laptop! Congrats on your submission!